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Forum for all things Horologium Super Cluster RPG, project I been working on since February 2012.


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Item pathing bug

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1Item pathing bug Empty Item pathing bug Tue May 12, 2015 12:01 pm

Kobolds


Guest

Hi Dead Zergling. Loving the map. Currently have 4 of the 5 heroes above level 100. Now for the bug report.

Items have collision, which means they will block pathing for your heroes as they spawn. This is especially painful for the knight and Jack. Sometimes an item can spawn right on top of you and make you unable to move at all until you pick it up. Often items will spawn in front of slimes, making the knight unable to reach them and quickly lagging up the game as they spawn to infinity. (side note. putting a maximum on the slime duplications would be a nice way to avoid 0 FPS game freezes). This should be fixable via the data editor.

2Item pathing bug Empty Thanks for the report Wed May 13, 2015 6:33 am

DeadZergling


Admin

Hello, first of all glad you are enjoying the map.  The mentioned bugs should now be fixed with the next update, somehow the footprint for items got reverted to a bad form I didn't want.  The footprint is a little wonky, but necessary to prevent a situation where items liked to spawn inside cliffs never to be gotten.  Slimes attacks should now ignore armor, so you should have no problem dying long before 0 FPS happens.

https://horologiumrpg.rpg-board.net

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