So I have got good news and bad news as far as the Updates go.
Bad news, I don't have anywhere near enough done to warrant publishing a new map/mod file.
Good news, I have been actively working on getting the Knight/Jack classes up and going. Knight has all his abilities now, but needs a lot of trigger work to implement it into the game, and the abilities need to be scaled to sane levels of usefulness, they are currently completely overpowering.
Jack has all his abilities outlined, again, scrapped some ideas and added new ones. The abilities themselves shouldn't be too difficult to create once I get going on them, but am really pushing to have Knight class properly implemented into the game before June here. At that point I will try to publish the new version to Battlenet.
Made other minor changes, including making the White Mage have a chance to critical heal herself, decreasing the overall gain from sta/agi/level for Knight/Jack/Casper as they were being made far too strong. Hydralisks are once again more dangerous, I have no intention of gimping them again.
Also have added 3 new weapons to the game for the sole purpose of being starter weapons. They will be the worst weapons in the game, will not sell for anything, and will not be sellable. Should love their names:
Wooden Sword of Splintering (Knight)
Some Branch (Imp,Bob,Jack)
Rusted Over Handgun (Casper)
Images do exist for Area 3 tier items now, but as of yet no Area 3 exists, won't be starting work on that until Knight is done at the soonest, after Jack is done at the latest.
Hope to be posting something near the start of June announcing Knight is finished.
Bad news, I don't have anywhere near enough done to warrant publishing a new map/mod file.
Good news, I have been actively working on getting the Knight/Jack classes up and going. Knight has all his abilities now, but needs a lot of trigger work to implement it into the game, and the abilities need to be scaled to sane levels of usefulness, they are currently completely overpowering.
Jack has all his abilities outlined, again, scrapped some ideas and added new ones. The abilities themselves shouldn't be too difficult to create once I get going on them, but am really pushing to have Knight class properly implemented into the game before June here. At that point I will try to publish the new version to Battlenet.
Made other minor changes, including making the White Mage have a chance to critical heal herself, decreasing the overall gain from sta/agi/level for Knight/Jack/Casper as they were being made far too strong. Hydralisks are once again more dangerous, I have no intention of gimping them again.
Also have added 3 new weapons to the game for the sole purpose of being starter weapons. They will be the worst weapons in the game, will not sell for anything, and will not be sellable. Should love their names:
Wooden Sword of Splintering (Knight)
Some Branch (Imp,Bob,Jack)
Rusted Over Handgun (Casper)
Images do exist for Area 3 tier items now, but as of yet no Area 3 exists, won't be starting work on that until Knight is done at the soonest, after Jack is done at the latest.
Hope to be posting something near the start of June announcing Knight is finished.